The beginnings of a game plan...
Elise Pescheret
“Design everything on the assumption that people are not heartless or stupid but marvelously capable, given the chance.” –John Chris Jones
“Artists can have greater access to reality; they can see patterns and details and connections that other people, distracted by the blur of life, might miss. Just sharing that truth can be a very powerful thing.” –Jay-Z
“The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.” –Mark Weiser
“Here is one of the few effective keys to the design problem: the ability of the designer to recognize as many of the constraints as possible; his willingness and enthusiasm for working within these constraints.” –Charles Eames
Personal Challenge:
• Find the constraints
• Work within them
• Look for areas of opportunity
• Can those be modified of eliminated?
• Is this natural? Is the end-product something with purpose and heart? Does the user leave the experience better than when they started?